Facetoface: An Isometric Model for Facial Animation
نویسندگان
چکیده
A geometric framework for finding intrinsic correspondence between animated 3D faces is presented. We model facial expressions as isometries of the facial surface and find the correspondence between two faces as the minimum-distortion mapping. Generalized multidimensional scaling is used for this goal. We apply our approach to texture mapping onto 3D video, expression exaggeration and morphing between faces.
منابع مشابه
A Study on Human Gaze Detection Based on 3D Eye Model
Robust fake iris detection p. 10 A study on fast Iris restoration based on focus checking p. 19 A spatio-temporal metric for dynamic mesh comparison p. 29 Facetoface : an isometric model for facial animation p. 38 Matching two-dimensional articulated shapes using generalized multidimensional scaling p. 48 Further developments in geometrical algorithms for ear biometrics p. 58 Composition of com...
متن کاملAnalysis and Synthesis of Facial Expressions by Feature-Points Tracking and Deformable Model
Face expression recognition is useful for designing new interactive devices offering the possibility of new ways for human to interact with computer systems. In this paper we develop a facial expressions analysis and synthesis system. The analysis part of the system is based on the facial features extracted from facial feature points (FFP) in frontal image sequences. Selected facial feature poi...
متن کاملRealistic Facial Animation Generation Based on Facial Expression Mapping
Facial expressions reflect internal emotional states of a character or in response to social communications. Though much effort has been taken to generate realistic facial expressions, it still remains a challenging topic due to human being’s sensitivity to subtle facial movements. In this paper, we present a method for facial animation generation, which reflects true facial muscle movements w...
متن کاملPerformance Driven Facial Animation using Blendshape Interpolation
This paper describes a method of creating facial animation using a combination of motion capture data and blendshape interpolation. An animator can design a character as usual, but use motion capture data to drive facial animation, rather than animate by hand. The method is effective even when the motion capture actor and the target model have quite different shapes. The process consists of sev...
متن کاملIntelligent facial animation
Traditional facial animation techniques require either an artist to create and/or clean the animation by hand, which is very time consuming, or rely on motion capture techniques, where fine tuning is usually still required. Generating facial animation becomes even slower when modelling the reactions to external stimuli. Procedural methods are an alternative to these approaches as they rely on a...
متن کاملذخیره در منابع من
با ذخیره ی این منبع در منابع من، دسترسی به آن را برای استفاده های بعدی آسان تر کنید
عنوان ژورنال:
دوره شماره
صفحات -
تاریخ انتشار 2006